Got back from Yosemite late last night. Pretty exhausted after lots of driving and hiking. The trip was incredible...I'll keep this entry short since I have lots of work to do, but here is a link to the photos. Enjoy!
Visiting Yosemite National Park this weekend with a few friends. This is my first trip here, believe it or not. The weather is a bit cold, evenings are down around 10 degrees, but the days are a nice, balmy 40 or so. :) But it's nice and clear. We're all staying in the lodge, no roughing it this time. Probably a good thing, considering the weather. Here is a shot from just outside my room, not a bad view first thing in the morning, eh? You can see the (sparse) upper Yosemite falls just left of center.

It certainly looks like it might be a reality soon. Sony announced today a 12MP CMOS sensor for mobile phones. This is pretty interesting news to me, as I have long been awaiting the day when the phone (and we really need to think of a new name for it) will soon be your "everything" device. We're already seeing GPS functionality on most new phones, allowing you to get directions, find friends, geotag photos, etc. And with current flash memory capabilities you can store a good chunk of your music and listen to it on the same device. Now, with the ability to actually take some decent hi-res photos...what's left? Well, power is the obvious issue. Micro fuel cells? We'll have to wait and see.
Note: It was time for a new look for my blog, I hope you like it.
If you look really closely, you will notice a subtle difference between this photo and the one I posted a couple of weeks ago. Yup, you guessed it. Choco actually rolled over onto his other side. Amazing, huh?

So, Blizzard radically changed the combat log format with patch 2.4. I took down my old log parser since it would not work with the new format, and have slowly been working on a newer version. Well, I've got an initial version of it working. It is by no means a complete work. For example, it doesn't count things like amount of damage mitigated via blocks, partial resists, etc. Nor does it keep track of spells to which your target is immune, etc. I also don't do anything with the timestamps, such as trying to calculate DPS or anything like that. But it does have fairly good coverage of damage and healing.
The other big change is that it is not web-based like the previous one. I decided to write a standalone executable and, since the log files can get fairly large, I decided to write it in C++. What this means to you, if you decide to try it out, is that you will either need to build the executable yourself from the source code that I provide, or you can use one of the exes that I will post. There is more information on the page that I have set up for it here.

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